Game Capture: Archives of Multiplayer Game Worlds
Topics Massively Multiplayer Games
, Ultima Online
, Quake 2
, Warcraft III
, World Cyber Games
, Star Wars Galaxies
, World of Warcraft
, Eve Online
, Red Alliance
, Serenity Now
, Second Life
, Linden Lab
, Hershman-Leeson, Lynn
, Lowood, Henry
, Bennetsen, Henrik
, How They Got Game Project
, Half-Life: Counter-Strike Mod
, Team 3D
"The history of multiplayer game worlds and virtual realities can be told with reference to a variety of documentary sources.
Run time 8:52Producer Henry LowoodAudio/Visual sound, colorLanguage English
Players find the most compelling "proof" of a memorable event or claimed exploit in visual documentation captured from actual gameplay: Screenshots or, even better, video recordings of the actual events.
"Game Capture" glimpses moments from multiplayer games and virtual worlds through screenshots and video grabbed (and sometimes edited) by and for players." -- from the introduction to the video.
"Game Capture: Archives of Multiplayer Game Worlds" was created for the "online games" section of the Game On exhibition put on by the Australian Centre for the Moving Image (ACMI) in Melbourne, from 6 March through 13 July 2008. This roughly 9-minute short is composed entirely of historical screenshots and captured video from the history of virtual worlds and on-line games. It was curated by Henry Lowood, with sound and video editing by Henrik Bennetsen, both from the How They Got Game group of the Stanford Humanities Lab, Stanford University.
Note that the file titled "acmi_game_capture" is the video shown at the ACMI; the file titled "httg_game_capture" includes a little bit of additional material and thus represents a kind of "director's cut."
Thanks for providing materials or permission to Richard Bartle, Keith Elkin, Phil Rice, Sony Online Entertainment, Kelly Conway, the World Cyber Games, Blizzard Entertainment, LucasArts, Tristan Pope; Hamish Manton, CCP Games, Lynn Hershman-Leeson, Craig Levine.